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Pathfinder #8
C72513019526500811
(Book)
Author(s)Jim Zub
PublisherDynamite Entertainment
Price $3.99
Released July 2013
Type Comic Book
Binding Paperback
Pages 32 pages
SeriesOf Tooth and Claw 2 of 6
FollowsPathfinder 7
PrecedesPathfinder 9
Artwork from Pathfinder 8

Latest Pathfinder products in the Open Gaming Store. Lands of Theia; Arcforge Campaign Setting: What Lies Beyond; Ultimate Kingdoms (Pathfinder RPG) Aegis of Empires 3: When Comes the Moon (PF1E) Racial Profiles: Fey.

Pathfinder #8, a comic book written by Jim Zub with art by Jake Bilbao and colors by Ross Campbell, was released in July 2013. The issue features covers by Mike Capprotti, Sebastian Cichon and Carlos Gomez.

' The mysterious monster known as Black Fang has taken refuge near Sandpoint and the Pathfinder adventurers must brave a treacherous dungeon to hunt it down. Are they ready for the deadly battle to come? '

Characters

Tuneskit audio capture 1 0 0. Pathfinder 8 features the following characters:

Game content

  • Dragons of the Sandpoint Hinterlands - an overview of three dragons that make their lairs near the town of Sandpoint: Black Fang, Scarhorn, and Tiruvinn
  • Stat block - Scarhorn, an old black dragon

Alternate cover gallery

Sebastian CichonCarlos GomezCarlos Gomez
(black & white)
Carlos Gomez
(virgin)
Mike Capprotti
(Paizo.com exclusive)
Pathfinder Comics
Pathfinder
Volume 1: Dark Waters Rising
Volume 2: Of Tooth and Claw
  • 8
  • Volume 3: City of Secrets
    Volume 4: Pathfinder Origins
    Volume 5: Hollow Mountain
    Volume 6: Runescars
    Volume 7: Spiral of Bones
    Goblins!
    Goblins!
    Worldscape
    Worldscape
    Volume 2 (One-Shots)
    Volume 3 (One-Shots)
    Retrieved from 'https://pathfinderwiki.com/mediawiki/index.php?title=Pathfinder_8&oldid=188094'
    Home >Bestiary >(Bestiary) By Type >Aberrations >

    Contents

    Blood-red spines run the length of this frightening creature, which resembles a lobster in the front and an eel in the back.

    Reefclaw CR 1

    XP 400
    CN Small aberration (aquatic)
    Init +5; Sensesdarkvision 60 ft., low-light vision; Perception +6

    DEFENSE

    AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
    hp 13 (2d8+4)
    Fort +2, Ref +1, Will +4
    Defensive Abilitiesferocity; Resist cold 5

    OFFENSE

    Speed 5 ft., swim 40 ft.
    Melee 2 claws +2 (1d4 plus grab and poison)
    Special Attacks death frenzy, constrict (1d4)

    STATISTICS

    Str 10, Dex 13, Con 14, Int 5, Wis 12, Cha 13
    Base Atk +1; CMB +0 (+8 grapple); CMD 11 (can't be tripped)
    FeatsImproved Initiative
    SkillsPerception +6, Swim +8; Racial Modifiers +8 Swim
    Languages Common (can't speak)
    SQamphibious

    SPECIAL ABILITIES

    Death Frenzy (Su)

    When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw).

    Finder

    Grab (Ex)

    A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives.

    Poison (Ex)

    Claw—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

    https://wsrfm.over-blog.com/2021/01/cubase-pitch-correct-plugin-download.html. The save DC is Constitution-based. Winzip mac 5 0 3160 download free.

    ECOLOGY

    Environment any water (coastal)
    Organization solitary, school (2–5), or harem (6–11)
    Treasure none

    Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water.

    In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes.

    Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold.

    A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces.

    Ferocious hunters, reefclaws terrorize both coastal waters and major rivers, feeding voraciously on fish, crustaceans, dolphins, and even land mammals come to riverbanks to drink. Once a reefclaw latches onto a victim it stays attached until either it or its prey is dead.

    Reefclaws were originally created to act as guardians in moats and rivers but they occasionally escaped their servitude to become legendary terrors of coastal villages.

    Reefclaws understand the most prevalent language used near their lairs (usually Common), but they lack the ability to speak and they cannot normally read.

    Ecology

    Although they were created unnaturally, reefclaws fill the niche of ferocious high-end aquatic predator. Since their creation more than 10,000 years ago, reefclaws have spread widely. Less picky than jigsaw sharks and more powerful than violin crabs, reefclaws pose a danger to any who work along or in coastal and river waters. More pearl divers die each year to reefclaws than to every other predator combined.

    Society

    Reefclaws mostly live as solitary creatures, although females sometimes gather in groups called harems. These harems form among females ready to mate (which occurs once every 2 or 3 years). When a harem finds a male ready to reproduce, the group descends on the lone male and rips him open, forming a cloud in the water through which the females swim multiple times. When they finish their flurry, the females then feed on the rest of male's body. A harem repeats this process four of five times over a month's period, then disbands while the impregnated reefclaws gestate. After 3 months, a female lays tens of thousands of eggs, less than 1% of which make it to adulthood.

    Finder

    Grab (Ex)

    A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives.

    Poison (Ex)

    Claw—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

    https://wsrfm.over-blog.com/2021/01/cubase-pitch-correct-plugin-download.html. The save DC is Constitution-based. Winzip mac 5 0 3160 download free.

    ECOLOGY

    Environment any water (coastal)
    Organization solitary, school (2–5), or harem (6–11)
    Treasure none

    Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water.

    In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes.

    Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold.

    A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces.

    Ferocious hunters, reefclaws terrorize both coastal waters and major rivers, feeding voraciously on fish, crustaceans, dolphins, and even land mammals come to riverbanks to drink. Once a reefclaw latches onto a victim it stays attached until either it or its prey is dead.

    Reefclaws were originally created to act as guardians in moats and rivers but they occasionally escaped their servitude to become legendary terrors of coastal villages.

    Reefclaws understand the most prevalent language used near their lairs (usually Common), but they lack the ability to speak and they cannot normally read.

    Ecology

    Although they were created unnaturally, reefclaws fill the niche of ferocious high-end aquatic predator. Since their creation more than 10,000 years ago, reefclaws have spread widely. Less picky than jigsaw sharks and more powerful than violin crabs, reefclaws pose a danger to any who work along or in coastal and river waters. More pearl divers die each year to reefclaws than to every other predator combined.

    Society

    Reefclaws mostly live as solitary creatures, although females sometimes gather in groups called harems. These harems form among females ready to mate (which occurs once every 2 or 3 years). When a harem finds a male ready to reproduce, the group descends on the lone male and rips him open, forming a cloud in the water through which the females swim multiple times. When they finish their flurry, the females then feed on the rest of male's body. A harem repeats this process four of five times over a month's period, then disbands while the impregnated reefclaws gestate. After 3 months, a female lays tens of thousands of eggs, less than 1% of which make it to adulthood.

    Reefclaw Fishing

    Reefclaw meat is considered a delicacy in many cities, although many more discerning folk argue that the consumption of reefclaw is immoral, as these creatures are far from unintelligent. These arguments typically fall on deaf ears—enough so that reefclaw fishing remains a profitable, if dangerous, career.

    Path Finder 8 3 – Powerful Award Winning Finder Alternatives

    The classic method of catching reefclaws requires at least two fishermen. A hook at the end of a heavy chain is baited with a haunch of meat and then thrown over the side of a boat and allowed to float a few feet off the sea floor. When a reefclaw clamps onto the meat and attempts to retreat to its lair, the chain jerks and one fisherman can then winch it up, pulling the reefclaw alongside the boat's edge. The second fisherman then hacks off the reefclaw's claws, which remain affixed even in death to the bait, allowing the body (whose meat is generally considered to be unpalatable) to drop back into the sea. Skilled reefclaw fishermen can catch a dozen reefclaws on a single side of beef over the course of a single day of fishing, although just as many hopeful fishermen loose hands of their own to the dangerous creatures.

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    Microsoft powerpoint 2019 16 20 – microsofts presentation designer. Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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    Pathfinder 7: Edge of Anarchy. Copyright 2008, Paizo Publishing LLC. Author: Nicolas Logue





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